![unity assets bundle extractor baldi unity assets bundle extractor baldi](https://i.imgur.com/zBChEo8.jpg)
That type of files have to be opened with some proprietary sound editor.ĩ) go back to your "UABE" folder where your sharedassets1 and sharedassets2 folders with the textures and sounds are located.ġ0) Download audacity, a free sound editor and open the sounds in audacity. Go into those folders then go into "sounds" folder, then go into the "res.sharedassets1" and "res.sharedassets2" folders. There might be some folders named "sharedassets1" and "sharedassets2". You will need this to replace the sound files as Unity Asset Bundle Extractor doesn't support importing sound files.Ħ) open UnityEX and open the sharedassets1 and sharedassets2 files in the BALDI_Data folderħ) select all files with the type "AudioClip", right click and select "export with conversion"Ĩ) go to the "unity_assets_files" or whatever the folder UnityEX created and saved the sound files in (located in the BALDI_Data folder) Export the textures and sounds from sharedassets1 file into the sharedassets1 folder, and the textures from the sharedassets2 file into the sharedassets2 folder.ģ)Edit textures in any picture editor that supports transparent PNG images, like GIMP or paint.NET for example.Ĥ) Import the edited texture files back into the asset files and save the modified asset files on the desktop, then move them to the BALDI_Data folder.ĥ) download UnityEX, another asset importer. WAV and create a folder labeled "Mod Files" (with "sharedassets1" and "sharedassets2" folders inside) in the BALDI_Data folder.
![unity assets bundle extractor baldi unity assets bundle extractor baldi](https://static.wikia.nocookie.net/baldisbasicsmods/images/a/a5/Screenshot_1.png)
Hope it didn't make it even more confusing.NOTE: I'M NOT SURE IF IT'S CORRECT ANYMORE, BECAUSE I MODDED BALDI A LONG TIME AGOĢ) open files sharedassets1.assets and sharedassets2.assets, located in the BALDI_Data folder.Ģ)Use the extractor to export textures as. OK, hopefully that worked for you guys, I tried to be as specific as I can to avoid any confusion. Now go into Baldi's Basics to see if it showed up. Then grab the file you exported and drag it into BALDI_Data and click replace to any pop-up that appears when you do this action, and you're done.
![unity assets bundle extractor baldi unity assets bundle extractor baldi](https://i.imgur.com/fJy39Lz.png)
Now finish up the tutorial by going to file-save and export sharedassets2.assets anywhere besides BALDI_Data. Then grab the lockersides material in UABE and click the Import dumb button on the right side of UABE.
![unity assets bundle extractor baldi unity assets bundle extractor baldi](http://unity3d.netobf.com/UnPackerPage3.png)
Now paste the text you copied and save the lockerside text file.įINAL STEPNow that you're done with the text files, close them out and open back up UABE that you have left open. Now close the wood text file and go the lockerside text file and highlight and delete the third line to the last line of text just like the wood material text file. now highlight the third line of text to the last line of text and copy the highlighted text. STEP THREENow open up the text file for the wood materials and select the third line of text in the file, the first and second line of text need to be the same or the file will mess up. STEP TWOFor our example, you'll need to grab two materials in Sharedassets2, they're both called desk and lockerside, once you have seen them, select each of them individually, click Export dump on them and export them anywhere you want I usually put them in the folder where the Baldi's Basics game is. Then open up Sharedassets2.assets and it will look like this. STEP ONEOpen up UABE and go to file-open and then locate your Baldi's Basics copy and then go to BALDI_Data.
#UNITY ASSETS BUNDLE EXTRACTOR BALDI HOW TO#
You will need Unity Assets Bundle Extractor (UABE), a copy of Baldi's Basics classic, and the prior knowledge of how to mod the textures of Baldi's Basics, although it's not needed.Īlso, you don't need a decompile for this, just in case you were wondering. This tutorial is about how to switch out materials, specifically how to switch out the Lockersides for the wood texture specifically seen in Baldi's Basics v1.4 and up. This doubles as a video and a text tutorial for your small brain, but don't worry, big brain times are ahead.